devcon 7 / mud past present and future
Duration: 00:00:00
Speaker: Alvarius
Type: Talk
Expertise: Beginner
Event: Devcon
Date: Nov 2024
Categories
AW RPG - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. We make onchain RPG mechanisms to be used by traditional game dev. When separated, each mechanism stands alone as its own game. When combined, AW! So, five games, five sets of RPG mechanisms: - Game 1: Base-Defense - Game 2: Web2 game modded onchain - Game 3: Turn-based roguelike - Game 4: Shoot-em-all - Game 5: Open-World RPG
Build a fully onchain game with MUD in 20 minutes
Opening talk for the MUD Day CLS, from MUD core developer Alvarius. Join us as Alvarius gives a brief review of the history of MUD the framework and the MUD community leading up to today, and a sneak peak into the future of MUD.
Build your first onchain game with MUD in 5 minutes
Have you ever wanted to build a game that runs fully onchain, but didn’t know where to start? In this lightning talk, Alvarius will walk you through the basics of MUD, an application framework designed for games and autonomous worlds, and build a minimal onchain game from scratch. Learn the basics, learn the tooling, and learn where to go to keep learning and building after this session.
Yeomen.ai - MUD Day Demo
This is a project demo for MUD Day CLS: onchain games and non-financial applications. Yeomen.ai is building dashboards, automation tools, marketplaces, and platforms for autonomous worlds and onchain games built with MUD. Rohan will showcase some of these tools in this demo session.
MUD - How we built an EVM application framework from the ground up
We wanted to accomplish one simple task: put a game—with all its data and logic—on a blockchain. What followed were countless technical challenges, years of efforts, and learnings that are applicable to anyone building complex onchain apps. How should data be structured? How can complex world state stay up-to-date on the client? How do we allow multiple teams to build on one single world, without it all breaking apart? Join us as we share the pitfalls and learnings.
For The Kingdom - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. For The Kingdom (https://forthekingdom.xyz/) is a web-based MMORPG featuring a player-driven economy and worldbuilding, empowering players to be anyone they want to be. The game is fully onchain, and currently live on the Redstone Garnet Testnet, using the MUD framework.
Ultimate Dominion - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. Ultimate Dominion is a fully onchain text-based RPG. Explore the world, defeat monsters, collect, buy, and sell items.
Building lots of onchain stuff that is interesting
For the past 1.5 years, I've been building fully onchain games–games where the entire state is onchain for some reason (have launched 7!). In this talk, I will share some of my lessons and learning from them.
CafeCosmos - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. CafeCosmos is a fully onchain cafe building tycoon. Players are able to earn through redistributive DeFi contracts by speculating on the best earning recipes. Build, Farm, Cook, Earn.
Play a massive onchain war game! - MUD Day Demo
Play Battle for Blockchain, an onchain war game with us. Become the commander of armies and storm your enemies. Collaborate with friends to obliterate opponents and win fortune.