devcon 7 / exploring mud worlds with blockscout
Duration: 00:00:00
Speaker: Kirill Fedoseev
Type: Lightning Talk
Expertise: Beginner
Event: Devcon
Date: Nov 2024
MUD: Past, present, and future
MUD--an open-source engine for autonomous worlds--was released two years ago in DEVCON Bogotá. Since then, it has gone through many iterations and helped many developers build their onchain games and worlds. Two years later, MUD core developer Alvarius will take stock of where we are and what the future holds for MUD.
Financialization in Games
This talk will cover different financialization strategies we explored while building Project Mirage, and our lessons and learnings throughout the journey.
Porting Dark Forest to MUD - MUD Day Demo
We recently ported Dark Forest to the MUD engine and would like to share some of the insights we gained during this process with everyone.
Project Mirage - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. Project Mirage is an onchain island management game where players build, expand and trade their islands.
TxMonster - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications Using MUD Dev to build "Eat Sleep & Survive" TxMonster on RedStone Chain
For The Kingdom - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. For The Kingdom (https://forthekingdom.xyz/) is a web-based MMORPG featuring a player-driven economy and worldbuilding, empowering players to be anyone they want to be. The game is fully onchain, and currently live on the Redstone Garnet Testnet, using the MUD framework.
Ultimate Dominion - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. Ultimate Dominion is a fully onchain text-based RPG. Explore the world, defeat monsters, collect, buy, and sell items.
AW RPG - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. We make onchain RPG mechanisms to be used by traditional game dev. When separated, each mechanism stands alone as its own game. When combined, AW! So, five games, five sets of RPG mechanisms: - Game 1: Base-Defense - Game 2: Web2 game modded onchain - Game 3: Turn-based roguelike - Game 4: Shoot-em-all - Game 5: Open-World RPG
Building lots of onchain stuff that is interesting
For the past 1.5 years, I've been building fully onchain games–games where the entire state is onchain for some reason (have launched 7!). In this talk, I will share some of my lessons and learning from them.
CafeCosmos - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. CafeCosmos is a fully onchain cafe building tycoon. Players are able to earn through redistributive DeFi contracts by speculating on the best earning recipes. Build, Farm, Cook, Earn.