devcon 7 / building infrastructure for mud worlds
Duration: 00:00:00
Speaker: Ludens
Type: Talk
Expertise: Intermediate
Event: Devcon
Date: Nov 2024
Building lots of onchain stuff that is interesting
For the past 1.5 years, I've been building fully onchain games–games where the entire state is onchain for some reason (have launched 7!). In this talk, I will share some of my lessons and learning from them.
Build a fully onchain game with MUD in 20 minutes
Opening talk for the MUD Day CLS, from MUD core developer Alvarius. Join us as Alvarius gives a brief review of the history of MUD the framework and the MUD community leading up to today, and a sneak peak into the future of MUD.
MUD: Past, present, and future
MUD--an open-source engine for autonomous worlds--was released two years ago in DEVCON Bogotá. Since then, it has gone through many iterations and helped many developers build their onchain games and worlds. Two years later, MUD core developer Alvarius will take stock of where we are and what the future holds for MUD.
Farcaster frames: building embeddable Ethereum apps
Frames are an open standard for creating embeddable, interactive apps in social media feeds and on the web. They help solve one of the hardest problems for Ethereum dapp developers: distribution. Although frames originated on Farcaster, it's now possible to build cross-platform frames that work on Farcaster, Lens, XMTP, and the open web. In this hands on workshop we'll introduce the core concepts behind frames and build a simple frame app that interacts with a smart contract.
Keynote: Nomic Foundation’s vision for Ethereum’s tooling ecosystem
Nomic Foundation is the nonprofit behind Hardhat. Nomic’s co-founder and CTO will walk you through Nomic’s long-term vision for a community-driven developer tooling ecosystem for Ethereum.
AW RPG - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. We make onchain RPG mechanisms to be used by traditional game dev. When separated, each mechanism stands alone as its own game. When combined, AW! So, five games, five sets of RPG mechanisms: - Game 1: Base-Defense - Game 2: Web2 game modded onchain - Game 3: Turn-based roguelike - Game 4: Shoot-em-all - Game 5: Open-World RPG
PopCraft - MUD Day Demo
This is a project demo for MUD Day CLS: onchain games and non-financial applications. PopCraft is a fully on-chain casual click-based game integrating gameplay with financial elements. Currently in single-player mode, it plans to expand to multiplayer. Built on composability, PopCraft uses PixeLAW, TCM, and Redswap. In-game item issuance and trading are decentralized, transparent, and open, allowing seamless integration of any ERC-20 token projects and DEX.
Simulating Economic Systems of an Autonomous World
This presentation reviews the basics of token systems design and their onchain game applications. This will be specifically tailored to onchain complicated economic systems and simulating them in interactive notebooks for real-time graphing; aiding in parameter tweaking and finding gaps in systems designs. The goal of this talk will be to begin to bridge the gap between complex token systems designers and onchain game designers.
Working together with Unity, Blazor, Nethereum and MUD
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and explores how Unity, Blazor, Nethereum, and MUD integrate to build blockchain-based games and applications. It covers the overall architecture and structure of .NET projects, including smart contract integration and core logic. Key topics include Nethereum's integration with MUD systems and tables, extended code generation to support MUD, deployment strategies, bulk saving, data synchronization, and testing.
Financialization in Games
This talk will cover different financialization strategies we explored while building Project Mirage, and our lessons and learnings throughout the journey.