devcon 7 / porting dark forest to mud mud day demo
Duration: 00:00:00
Speaker: ddy
Type: Lightning Talk
Expertise:
Event: Devcon
Date: Nov 2024
Financialization in Games
This talk will cover different financialization strategies we explored while building Project Mirage, and our lessons and learnings throughout the journey.
Project Mirage - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. Project Mirage is an onchain island management game where players build, expand and trade their islands.
TxMonster - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications Using MUD Dev to build "Eat Sleep & Survive" TxMonster on RedStone Chain
Exploring MUD worlds with Blockscout
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. Showcase of the Blockscout features that help users and developers explore any MUD world on-chain.
Building lots of onchain stuff that is interesting
For the past 1.5 years, I've been building fully onchain games–games where the entire state is onchain for some reason (have launched 7!). In this talk, I will share some of my lessons and learning from them.
Working together with Unity, Blazor, Nethereum and MUD
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and explores how Unity, Blazor, Nethereum, and MUD integrate to build blockchain-based games and applications. It covers the overall architecture and structure of .NET projects, including smart contract integration and core logic. Key topics include Nethereum's integration with MUD systems and tables, extended code generation to support MUD, deployment strategies, bulk saving, data synchronization, and testing.
Build a fully onchain game with MUD in 20 minutes
Opening talk for the MUD Day CLS, from MUD core developer Alvarius. Join us as Alvarius gives a brief review of the history of MUD the framework and the MUD community leading up to today, and a sneak peak into the future of MUD.
MUD: Past, present, and future
MUD--an open-source engine for autonomous worlds--was released two years ago in DEVCON Bogotá. Since then, it has gone through many iterations and helped many developers build their onchain games and worlds. Two years later, MUD core developer Alvarius will take stock of where we are and what the future holds for MUD.
For The Kingdom - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. For The Kingdom (https://forthekingdom.xyz/) is a web-based MMORPG featuring a player-driven economy and worldbuilding, empowering players to be anyone they want to be. The game is fully onchain, and currently live on the Redstone Garnet Testnet, using the MUD framework.
Ultimate Dominion - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. Ultimate Dominion is a fully onchain text-based RPG. Explore the world, defeat monsters, collect, buy, and sell items.