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devcon 7 / epf day panel

  • YouTube
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EPF Day Panel

Duration: 00:37:15

Speaker: Echo, Eitan, Eniko Nagy, Mario Havel

Type: Panel

Expertise: Intermediate

Event: Devcon

Date: Nov 2024

Panel with former fellows who became core devs and mentors
  • Related
EPF Day Introduction preview
Devcon
Lightning Talk
09:27

EPF Day Introduction

Josh and Mario introduce the fifth cohort's EPF Day.

EPF - Nethermind/IL-EVM preview
Devcon
Lightning Talk
11:39

EPF - Nethermind/IL-EVM

This talk will discuss my EPF work on Nethermind's IL-EVM project, which included developing tools to analyze EVM execution patterns, writing (optimised) opcode and top pattern implementations, and conducting and writing tests.

Sszb: A High Performance SSZ Implementation in Rust preview
Devcon
Talk
14:09

Sszb: A High Performance SSZ Implementation in Rust

This talk goes over my EPF project for the SSZ ecosystem: - a benchmarking suite for the various rust SSZ implementations in the ecosystem to properly evaluate performance and point developers to which library they should use. - a high performance ssz implementation that's faster than existing libraries in the ecosystem

C bindings for Constantine verkle-ipa preview
Devcon
Lightning Talk

C bindings for Constantine verkle-ipa

The session is part of final presentation of Ethereum Protocol Fellowship. In this talk I would be talking about the verkle-ipa provided by Constantine and exporting those to be made available for integration by clients for the verkle integration of ethereum roadmap.

JSON-RPC Enhancement in Geth preview
Devcon
Lightning Talk
13:21

JSON-RPC Enhancement in Geth

Introducing trace_* namespace and eth_getTransactionBySenderAndNonce into ethereum execution clients(geth,reth) to enhance the transaction and trace querying capabilities.

PeerDAS metrics specifications preview
Devcon
Lightning Talk
11:46

PeerDAS metrics specifications

The PeerDAS Metrics Specifications help make testing more efficient and straightforward by creating standard metrics for Consensus clients. With a unified Grafana dashboard, teams can monitor performance in real-time, compare client data side by side, and quickly spot issues. This approach makes troubleshooting faster, supports research, and encourages teamwork, helping strengthen the Ethereum ecosystem and improve scalability.

EVM Memory Repricing & Gentest preview
Devcon
Lightning Talk

EVM Memory Repricing & Gentest

Memory is a critical resource that enables complex computations within the Ethereum Virtual Machine (EVM). The cost of using memory, designed to prevent its abuse, has not been revised since the inception of Ethereum. However, efficiency gains from hardware advancements and client code optimizations warrants periodic repricing of this cost. We explore possible ways to make memory more accessible.

Samba, a Besu Portal Client preview
Devcon
Lightning Talk
11:45

Samba, a Besu Portal Client

A presentation about my experience participating in the EPF. Talking primarily about the project I worked on for the cohort and various obstacles that I faced along the way. I additionally aim to go into detail about where I see Samba going in the future and my role in that development.

Tracing Integration in Lighthouse preview
Devcon
Lightning Talk
14:01

Tracing Integration in Lighthouse

During Ethereum Protocol Fellowship, I've worked on integrating `Tracing`(an async-friendly logging framework) into Lighthouse(CL client) . This presentation will provide a brief overview of the work that I’ve done.

Grandine on Windows preview
Devcon
Talk
12:39

Grandine on Windows

In this talk, the speaker will discuss the problems encountered in porting Grandine, an Ethereum consensus client, to Windows systems and the solutions from the perspectives of language, engineering, and cross-platform. The speaker found that these problems are common to the current Ethereum infrastructure based on the Rust language. Finally, the speaker will summarize and look forward to the development of Ethereum clients based on the Rust language, especially from the point of cross-platform.