devcon 7 / building lots of onchain stuff that is interesting
Duration: 00:25:48
Speaker: Small Brain
Type: Talk
Expertise: Intermediate
Event: Devcon
Date: Nov 2024
Build a fully onchain game with MUD in 20 minutes
Opening talk for the MUD Day CLS, from MUD core developer Alvarius. Join us as Alvarius gives a brief review of the history of MUD the framework and the MUD community leading up to today, and a sneak peak into the future of MUD.
End-to-end internet games
For the past 1.5 years, I've been building fully onchain games–games where the entire state is onchain for some reason (have launched 7!). There is lots of cryptographic data floating around the internet. New primitives are allowing all this data to be interoperable with each other... and even verifiable on-chain. I'll discuss some of this tech (tls notary, app attest, zkml, etc.) and discuss what new wild games we can build with them.
PopCraft - MUD Day Demo
This is a project demo for MUD Day CLS: onchain games and non-financial applications. PopCraft is a fully on-chain casual click-based game integrating gameplay with financial elements. Currently in single-player mode, it plans to expand to multiplayer. Built on composability, PopCraft uses PixeLAW, TCM, and Redswap. In-game item issuance and trading are decentralized, transparent, and open, allowing seamless integration of any ERC-20 token projects and DEX.
Simulating Economic Systems of an Autonomous World
This presentation reviews the basics of token systems design and their onchain game applications. This will be specifically tailored to onchain complicated economic systems and simulating them in interactive notebooks for real-time graphing; aiding in parameter tweaking and finding gaps in systems designs. The goal of this talk will be to begin to bridge the gap between complex token systems designers and onchain game designers.
Working together with Unity, Blazor, Nethereum and MUD
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and explores how Unity, Blazor, Nethereum, and MUD integrate to build blockchain-based games and applications. It covers the overall architecture and structure of .NET projects, including smart contract integration and core logic. Key topics include Nethereum's integration with MUD systems and tables, extended code generation to support MUD, deployment strategies, bulk saving, data synchronization, and testing.
Financialization in Games
This talk will cover different financialization strategies we explored while building Project Mirage, and our lessons and learnings throughout the journey.
Project Mirage - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. Project Mirage is an onchain island management game where players build, expand and trade their islands.
TxMonster - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications Using MUD Dev to build "Eat Sleep & Survive" TxMonster on RedStone Chain
MUD: Past, present, and future
MUD--an open-source engine for autonomous worlds--was released two years ago in DEVCON Bogotá. Since then, it has gone through many iterations and helped many developers build their onchain games and worlds. Two years later, MUD core developer Alvarius will take stock of where we are and what the future holds for MUD.
For The Kingdom - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. For The Kingdom (https://forthekingdom.xyz/) is a web-based MMORPG featuring a player-driven economy and worldbuilding, empowering players to be anyone they want to be. The game is fully onchain, and currently live on the Redstone Garnet Testnet, using the MUD framework.