devcon 7 / aw rpg mud day demo
Duration: 00:00:00
Speaker: briefkandle
Type: Lightning Talk
Expertise: Beginner
Event: Devcon
Date: Nov 2024
Categories
MUD: Past, present, and future
MUD--an open-source engine for autonomous worlds--was released two years ago in DEVCON Bogotá. Since then, it has gone through many iterations and helped many developers build their onchain games and worlds. Two years later, MUD core developer Alvarius will take stock of where we are and what the future holds for MUD.
Yeomen.ai - MUD Day Demo
This is a project demo for MUD Day CLS: onchain games and non-financial applications. Yeomen.ai is building dashboards, automation tools, marketplaces, and platforms for autonomous worlds and onchain games built with MUD. Rohan will showcase some of these tools in this demo session.
For The Kingdom - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. For The Kingdom (https://forthekingdom.xyz/) is a web-based MMORPG featuring a player-driven economy and worldbuilding, empowering players to be anyone they want to be. The game is fully onchain, and currently live on the Redstone Garnet Testnet, using the MUD framework.
Ultimate Dominion - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. Ultimate Dominion is a fully onchain text-based RPG. Explore the world, defeat monsters, collect, buy, and sell items.
CafeCosmos - MUD Day Demo
This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. CafeCosmos is a fully onchain cafe building tycoon. Players are able to earn through redistributive DeFi contracts by speculating on the best earning recipes. Build, Farm, Cook, Earn.
Play a massive onchain war game! - MUD Day Demo
Play Battle for Blockchain, an onchain war game with us. Become the commander of armies and storm your enemies. Collaborate with friends to obliterate opponents and win fortune.
Building lots of onchain stuff that is interesting
For the past 1.5 years, I've been building fully onchain games–games where the entire state is onchain for some reason (have launched 7!). In this talk, I will share some of my lessons and learning from them.
PopCraft - MUD Day Demo
This is a project demo for MUD Day CLS: onchain games and non-financial applications. PopCraft is a fully on-chain casual click-based game integrating gameplay with financial elements. Currently in single-player mode, it plans to expand to multiplayer. Built on composability, PopCraft uses PixeLAW, TCM, and Redswap. In-game item issuance and trading are decentralized, transparent, and open, allowing seamless integration of any ERC-20 token projects and DEX.
Simulating Economic Systems of an Autonomous World
This presentation reviews the basics of token systems design and their onchain game applications. This will be specifically tailored to onchain complicated economic systems and simulating them in interactive notebooks for real-time graphing; aiding in parameter tweaking and finding gaps in systems designs. The goal of this talk will be to begin to bridge the gap between complex token systems designers and onchain game designers.
Build a fully onchain game with MUD in 20 minutes
Opening talk for the MUD Day CLS, from MUD core developer Alvarius. Join us as Alvarius gives a brief review of the history of MUD the framework and the MUD community leading up to today, and a sneak peak into the future of MUD.