Watch / Solutions towards trusted and private computations - built by Golem for the wider ecosystem

Solutions towards trusted and private computations - built by Golem for the wider ecosystem

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Solutions towards trusted and private computations - built by Golem for the wider ecosystem

Duration: 00:23:35

Speaker: Piotr Janiuk

Type: Talk

Expertise: Expert

Event: Devcon 4

Date: Oct 2018

Intel SGX is a technology first developed by Intel for the protection of code and data. This an extremely promising technology that will contribute to the development of the blockchain space and is focusing efforts on solutions and further development.Our hard work has allowed us to be positioned as the most advanced team in this field. We are building this solution and open-sourcing it because we believe that our user-friendly product will enable many projects facing challenges like the ones we have faced apply this solution and push other development aspects of their projects. This talk will cover what we have accomplished so far and what are the next steps related to Intel SGX technology development. We will explain how we have achieved total security and privacy for requestors (people requesting computing power via the Golem p2p marketplace). They can be certain that the data they share is not accessible for the providers and they can be certain that the results are not manipulated. We'll also show how that integrates with our Concent service.Most importantly we will talk about other new possibilities that this technology enables for decentralized computations, explaining how to run arbitrary binaries inside SGX.

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PJ

Piotr Janiuk

CTO

Piotr is an experienced computer programmer interested in bleeding edge technologies and keen on bringing innovative, groundbreaking (in the field) projects which bring these technologies to life. He worked on a secure P2P communicator when P2P was used primarily for file sharing, implemented highly optimized CUDA code just after the technology appeared, adding it to production-ready compositing software (the first in the world), implemented the fastest-at-the-time software DCP encoder, including a fast software jpeg2000 codec, assisted in optimization of particle renderer for The Witcher 2, and the father of Black Vision (see above). Piotr implemented core components of Golem prototype and leads the design of Golem protocol and its preliminary use cases.Piotr has been one of the presenters at DEVCON0 in Berlin and is looking forward to speaking again at DEVCON4

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